This environment was created using a modular wall set. The initial wall set was created in 3D Studio Max and textured in Substance Painter 2. The curved/corner walls were created in 3D Studio Max and the UVs were positioned to share the textures of the original wall set to save time.
All items were created in 3Ds, textured in Substance Painter 2, and imported into UE4. I modified the textures in UE4 for a better look and feel.
All logos were created in Photoshop and used as stencils in Substance or decals in UE4.